Cartoon Animator 4




Cartoon Animator 4









Cartoon Animator 4 ( previously known as CrazyTalk Animator) is a 2D animation software application developed for both simplicity of entry and productivity. You can transform photos into animated characters, control avatars with mocap, produce lip-sync animation from audio, complete 3D parallax scenes, create 2D visual effects, accessibility material resources, and also possess a extensive photoshop pipeline to rapidly tailor characters for videos.



  • Quickly Transform a 2D Face into a 3D Head Talking Character

  • Enhanced Sprite-based Head System for Head

  • Motion Capture For 2d Animation

  • Perform-to-animate 2d Cartoons

  • Synchronous Full-body Motion Capture

  • Effortless Upper-Body Live Performance

  • Increase Productivity with Multi-pass Recording


Head Creator


3D Head Developer of Cartoon Animator 4 transforms 2D art into 3D styled characters with approximately 360 degrees of motion for deeply abundant performances. Photoshop big salami combination for editing multi-angle characters in and out of 3D Head Developer.


You can personalize them with unique characters from a lot of facial templates, utilizing completely interchangeable facial parts to establish a character. G2+ has even more enhanced G2 heads, offering smoother animated results by utilizing Free Type Contortion between expressions, needing a very little amount of sprites.
You can develop morph-based characters from 2d photos, enabling users to develop smooth facial animations and talking expressions by morphing the images.


Produce hybrid characters by combining morph-based heads with vector-based animation bodies. Put mouths on any object utilize the lip-sync talking animation function.


Animate in Less than 10 Seconds



  • Do complex animations by using pre-animated motion clips.

  • Easily blend and edit motions in the Timeline.

  • Add character motions from a vast motion library or Content Store.

  • Converting 3D motions into 2D animations.


Intuitive IK/FK Character Animation


A simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive IK / FK system auto-switches so that character posing for animation is fluid and logical. Just lock the character feet for perfect non-sliding foot contact, and lock the character hands for precise interaction with props and scenes.


Hand Pose Editor & Natural Gesture Selections


Access a library of bone-hand pose options, which includes reaching, holding, counting, sign languages, and casual ones. Set hand pose keys in the timeline for smooth gesture animation and alternate palm facing via Hand Flip track.


Motion Key Editing



  • Sample Motion Clip helps to turn a recorded motion clip to keys for further editing choose to Optimize Keys for reduced key-frames

  • Specify the sampling range to Selected Parts and simplify keyframe editing along with timeline performance.

  • Use Collect Clip to turn selected keys into a motion clip for further use


Curve-based Motion Key Editor for G3 & G3 360 Characters



  • FK and IK pose editing for all G3 & G3 360 bone-based characters. By combining pose keys with motion curves

  • you can instantly create professional cartoon animation results in seconds.


2D Motion Key Editor - Body IK & FK Control



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  • 3 Modes to set character animation keys: Pose Transform Body Sprites and Face.

  • Use Pose mode with IK editing for character posing; use the Body and Face modes with FK editing for keyframing and motion layering.

  • Select individual or multiple body parts to puppeteer by dragging your mouse cursor around the editing area.


Body Puppeteering


Use a mouse or any other handheld device to create a character's body animation. Simply select the body parts and puppet behavior, and control the animation as you playback or record in real-time.





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